CS1354 GRAPHICS AND MULTIMEDIA 3 0 0 100
AIM
To impart the fundamental concepts of Computer Graphics and Multimedia.
OBJECTIVES
• To study the graphics techniques and algorithms.
• To study the multimedia concepts and various I/O technologies.
• To enable the students to develop their creativity
UNIT I OUTPUT PRIMITIVES 9
Introduction - Line - Curve and Ellipse Algorithms – Attributes –
Two-Dimensional Geometric Transformations – Two-Dimensional Viewing.
UNIT II THREE-DIMENSIONAL CONCEPTS 9
Three-Dimensional Object Representations – Three-Dimensional Geometric and Modeling Transformations – Three-Dimensional Viewing – Color models – Animation
UNIT III MULTIMEDIA SYSTEMS DESIGN 9
An Introduction – Multimedia applications – Multimedia System Architecture – Evolving technologies for Multimedia – Defining objects for Multimedia systems – Multimedia Data interface standards – Multimedia Databases.
UNIT IV MULTIMEDIA FILE HANDLING 9
Compression & Decompression – Data & File Format standards – Multimedia I/O technologies - Digital voice and audio – video image and animation – Full motion video – Storage and retrieval Technologies.
UNIT V HYPERMEDIA 9
Multimedia Authoring & User Interface – Hypermedia messaging - Mobile Messaging – Hypermedia message component – creating Hypermedia message – Integrated multimedia message standards – Integrated Document management – Distributed Multimedia Systems.
TOTAL: 45
TEXT BOOKS
1. Donald Hearn and M.Pauline Baker, “Computer Graphics C Version”, Pearson Education, 2003.
(UNIT I : Chapters 1 to 6; UNIT 2: Chapter 9 – 12, 15, 16)
2. Prabat K Andleigh and Kiran Thakrar, “Multimedia Systems and Design”, PHI, 2003. (UNIT 3 to 5)
REFERENCES
1. Judith Jeffcoate, “Multimedia in practice technology and Applications”, PHI,1998.
2. Foley, Vandam, Feiner, Huges, “Computer Graphics: Principles & Practice”, Pearson Education, second edition 2003.
AIM
To impart the fundamental concepts of Computer Graphics and Multimedia.
OBJECTIVES
• To study the graphics techniques and algorithms.
• To study the multimedia concepts and various I/O technologies.
• To enable the students to develop their creativity
UNIT I OUTPUT PRIMITIVES 9
Introduction - Line - Curve and Ellipse Algorithms – Attributes –
Two-Dimensional Geometric Transformations – Two-Dimensional Viewing.
UNIT II THREE-DIMENSIONAL CONCEPTS 9
Three-Dimensional Object Representations – Three-Dimensional Geometric and Modeling Transformations – Three-Dimensional Viewing – Color models – Animation
UNIT III MULTIMEDIA SYSTEMS DESIGN 9
An Introduction – Multimedia applications – Multimedia System Architecture – Evolving technologies for Multimedia – Defining objects for Multimedia systems – Multimedia Data interface standards – Multimedia Databases.
UNIT IV MULTIMEDIA FILE HANDLING 9
Compression & Decompression – Data & File Format standards – Multimedia I/O technologies - Digital voice and audio – video image and animation – Full motion video – Storage and retrieval Technologies.
UNIT V HYPERMEDIA 9
Multimedia Authoring & User Interface – Hypermedia messaging - Mobile Messaging – Hypermedia message component – creating Hypermedia message – Integrated multimedia message standards – Integrated Document management – Distributed Multimedia Systems.
TOTAL: 45
TEXT BOOKS
1. Donald Hearn and M.Pauline Baker, “Computer Graphics C Version”, Pearson Education, 2003.
(UNIT I : Chapters 1 to 6; UNIT 2: Chapter 9 – 12, 15, 16)
2. Prabat K Andleigh and Kiran Thakrar, “Multimedia Systems and Design”, PHI, 2003. (UNIT 3 to 5)
REFERENCES
1. Judith Jeffcoate, “Multimedia in practice technology and Applications”, PHI,1998.
2. Foley, Vandam, Feiner, Huges, “Computer Graphics: Principles & Practice”, Pearson Education, second edition 2003.
EmoticonEmoticon