AIM:
To write a "C++" program for the implementation of Bresenham's ellipse drawing algorithm in CS1255 - Graphics and Multimedia Lab.
SOURCE CODE:
#include<iostream.h>
#include<conio.h>
#include<graphics.h>
#include<math.h>
#include<stdlib.h>
void PlotEllipse(float,float,float,float);
class Ellipse
{
float a,b,xc,yc,x,y,h,v,k;
public:
void getdata();
void plot();
};
void Ellipse::getdata()
{
cout<<"\nEnter the value for a,b :";
cin>>a>>b;
}
void Ellipse::plot()
{
xc=getmaxx()/2;
yc=getmaxy()/2;
line(0,yc,xc*2,yc);
line(xc,0,xc,yc*2);
for(k=0;k<360;k++)
{
h=a*cos((k*3.14)/180);
v=b*sin((k*3.14)/180);
x=h;
y=v;
PlotEllipse(xc,yc,x,y);
}
}
void main()
{
Ellipse e;
int gd=DETECT,gm;
initgraph(&gd,&gm,"C:/TC/BGI");
cleardevice();
gotoxy(2,2);
e.getdata();
settextstyle(2,0,8);
outtextxy(325,5,"ELLIPSE");
e.plot();
getch();
closegraph();
}
void PlotEllipse(float xc,float yc,float x,float y)
{
int i,j;
long a1,a2;
getaspectratio(&i,&j);
a1=(long)x*(long)j/long(i);
a2=a1;
putpixel(xc+a2,yc+y,15);
putpixel(xc-a2,yc+y,15);
putpixel(xc+a2,yc-y,15);
putpixel(xc-a2,yc-y,15);
}
OUTPUT:
To write a "C++" program for the implementation of Bresenham's ellipse drawing algorithm in CS1255 - Graphics and Multimedia Lab.
SOURCE CODE:
#include<iostream.h>
#include<conio.h>
#include<graphics.h>
#include<math.h>
#include<stdlib.h>
void PlotEllipse(float,float,float,float);
class Ellipse
{
float a,b,xc,yc,x,y,h,v,k;
public:
void getdata();
void plot();
};
void Ellipse::getdata()
{
cout<<"\nEnter the value for a,b :";
cin>>a>>b;
}
void Ellipse::plot()
{
xc=getmaxx()/2;
yc=getmaxy()/2;
line(0,yc,xc*2,yc);
line(xc,0,xc,yc*2);
for(k=0;k<360;k++)
{
h=a*cos((k*3.14)/180);
v=b*sin((k*3.14)/180);
x=h;
y=v;
PlotEllipse(xc,yc,x,y);
}
}
void main()
{
Ellipse e;
int gd=DETECT,gm;
initgraph(&gd,&gm,"C:/TC/BGI");
cleardevice();
gotoxy(2,2);
e.getdata();
settextstyle(2,0,8);
outtextxy(325,5,"ELLIPSE");
e.plot();
getch();
closegraph();
}
void PlotEllipse(float xc,float yc,float x,float y)
{
int i,j;
long a1,a2;
getaspectratio(&i,&j);
a1=(long)x*(long)j/long(i);
a2=a1;
putpixel(xc+a2,yc+y,15);
putpixel(xc-a2,yc+y,15);
putpixel(xc+a2,yc-y,15);
putpixel(xc-a2,yc-y,15);
}
OUTPUT:
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